

During a given turn in a grand strategy game, you gauge the strength of your enemy and then build up the appropriate forces to take a territory you want. I'm going to take a moment to compare the strategic layer of Sengoku Rance to grand strategy mainstays such as Europa Universalis or the Romance of the Three Kingdoms series.

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Sengoku rance strategy update#

Do not conquer Iga, Mouri, or Takeda before triggering Kouhime's kidnapping.When fighting Houjou House, capture Ran first, wait for Houjou Soun to disappear, then let Ran die when saving Souun.Recruit Tokugawa Ieyasu and all of his youkai subordinates.If you want the points for clearing the character, then 5 of the characters in this list must be completed in another playthrough as this list contains 32 characters. Note: You can only have up to 26 commanders, excluding Rance, Kouhime, Suzume, Kentarou who cannot be dismissed.Without Houjou Soun, the fight with Suzaku can be tough, and so it is imperative that you conquer Senkan Nagato as quickly as possible to trigger Kentarou's transformation into a demon. Conquer Houjou House without capturing Nanjo Ran first.Do NOT conquer Asai Asakura House until you have already conquered Imagawa House.If necessary, declare war on both Uesugi and Houjou at the same time. Do NOT let Takeda take over Uesugi House or Houjou House.If necessary, declare war on both Tanegashima and Akashi at the same time. Do NOT let Mouri House take over Tanegashima House or Akashi House.Follow the Sengoku Rance:First Game three moves in thirteen turns opening.
